Aug 26, 2007, 03:35 PM // 15:35
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#1
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Krytan Explorer
Join Date: Dec 2005
Profession: W/Mo
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Question about Thunderfist's knuckles
I was wondering if it is worth modding these to get more damage out of them in the minigame. I know that they do more damage if u meet the req 9 dagger mastery requirement. I guess the best mod would be 15%/-5 energy since u have no use for energy. Also, has anyone tried customizing these, and is the +20% damage noticable?
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Aug 26, 2007, 04:20 PM // 16:20
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#2
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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i'm putting the 15% -5 energy. I don't even care much about the 15% damage, but the -5 energy should make things easier.
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Aug 26, 2007, 04:26 PM // 16:26
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#3
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Desert Nomad
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I customized mine, lol.
Mine look like this:
http://i17.photobucket.com/albums/b7...ight/gw006.jpg
Edit: And yeah...what Oofus said. I honestly didn't notice too much of a difference using them.
Last edited by Stolen Souls; Aug 26, 2007 at 04:36 PM // 16:36..
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Aug 26, 2007, 04:34 PM // 16:34
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#4
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Forge Runner
Join Date: Feb 2006
Location: I could tell you, but then I'd have to kill you.
Guild: Cold Hard [CASH]
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For the mini-game, which was I believe is the bassis of your thread, modding them won't make any difference. You are set to certain values which wont change. Adding a 15-5 will not reduce your energy. Just like switching from a sup rune to a minor will not give you 75 extra health. In fact, and I have not checked this but, I do not believe that you would even get the 15% dmg bonus. Health mods do not work either. Weather or not armor mods are effective I don't know but I doubt it. Furious mod "seems" to have no effect after numerous trials. Think of that mini-game like the snowball fights during Wintersday, same deal.
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Aug 26, 2007, 05:15 PM // 17:15
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#5
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by Oofus
For the mini-game, which was I believe is the bassis of your thread, modding them won't make any difference. You are set to certain values which wont change. Adding a 15-5 will not reduce your energy. Just like switching from a sup rune to a minor will not give you 75 extra health. In fact, and I have not checked this but, I do not believe that you would even get the 15% dmg bonus. Health mods do not work either. Weather or not armor mods are effective I don't know but I doubt it. Furious mod "seems" to have no effect after numerous trials. Think of that mini-game like the snowball fights during Wintersday, same deal.
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out of that, I would also guess that the simple ones we get at the start, are as good as the golden ones.
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Aug 26, 2007, 05:45 PM // 17:45
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#6
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Lion's Arch Merchant
Join Date: May 2005
Profession: E/
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I think you get +1 damage with the Gold ones or something like that..
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Aug 26, 2007, 11:05 PM // 23:05
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Actually, I found that inceasing Dagger mastery makes most skills deal more damage.
With the 5-5 I deal 10 damage with the 2nd skill.
With the 7-17 and dagger mastery 12 I can deal up to 17 damage and even deal double hits.
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